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Already a Python user? You can install this version of Panda3D with pip!
Windows
macOS
Ubuntu
Source Code
Sample Programs
Miscellaneous
This is a bugfix release which addresses some severe issues on macOS, a graphical issue on Windows with AMD RDNA cards, as well as a broad range of issues on other platforms, and adds some minor features. Also see the release announcement.
Shaders
- Some macOS builds were erroneously not built with Cg shader support (#1119)
- Show error for unrecognized p3d_TextureXYZ GLSL shader inputs
- Fix Cg shader bug when using multiple GraphicsStateGuardian objects (#1117)
- New filled wireframe mode that respects vertex shaders (#1124)
- Fix undefined behavior when using non-nearest filtering on isampler/usampler
- Harmless shader linking warnings on macOS are now suppressed
Windowing
- Fix mouse confinement activating on Windows for non-foreground window (#1115)
- Fix occasional failure with switching to fullscreen on macOS (#1039)
- Fix parented window being offset if undecorated flag isn’t set on Windows
Rendering
- Works around driver bugs causing flickering and black graphics on AMD RDNA cards
- Better support for headless OpenGL on Linux via EGL-based fallback (#1086)
- EGL implementation can now fall back to alternative EGL devices
- Fix ability to create multisample FBO when using EGL (#1089)
- Fix copy-RAM and copy-texture modes for multisample-enabled buffers (#1129)
- FilterManager now respects depth-bits specified in Config.prc
- Auto-convert vertex data down from 64-bit float to 32-bit in OpenGL ES
Texturing
- Add missing 16-bpc and 32-bpc integer texture formats
- Support
Texture::set_ram_image_as()
for 3D and multiview textures (#1095) - TexturePeeker now supports cube maps (#1098)
- TexturePeeker now supports integer texture formats
GUI / Text
- Workarounds for disappearing text and GUI items in multithreaded pipeline
- Fix generated accent marks for some fonts appearing flipped
- Included static fonts now include dotless i glyph
- Fix DirectOptionMenu issues when changing items from item callback (#1125)
Python API
- Fix some Python 3 compatibility issues
- Improvements to
direct.stdpy.pickle
pickle, esp. for Python 3 - Fix
direct.stdpy.pickle
sometimes duplicating Panda objects - Add pickle support to various Panda classes
- AsyncFuture can now store an arbitrary Python object as result
- AsyncFuture.gather() now schedules coroutines on current task chain
- Coroutine exceptions are no longer suppressed in optimized builds
- Add ability to
await
all interval objects inside a coroutine (#909) - Fix garbled data when doing
base.win.properties.size
et al. - Fix Filename division operator in Python 3
- Add Pythonic property syntax to various Panda classes
- Add optional
delay=
argument totaskMgr.add()
- Fix CollisionHandler’s again_patterns property
Opengl Windows 10 64 Bit Download
Physics / Collisions
- Fix missing import in nodePath.subdivideCollisions() (#1084)
- Support pickling of CollisionTraverser and CollisionHandler objects (#1090)
- Improve CollisionBox debug visualization
- Fix broken GlobalForceGroup module
- Fix writing representation of AngularVectorForce
- Better handling for some edge cases in PhysicalNode
- Support bam serialization of BulletGhostNode objects (#1099)
Deployment
- Fix app immediately exiting on Windows if log_filename is not set
- Allow generating log files with date/time in filename (#1103)
- Automatically removes aux-display Config.prc lines for excluded plug-ins
- No longer defaults to FMOD audio on macOS unless FMOD is explicitly bundled
- Fix every app pulling in pep517 and numpy when building on some Linux distros
- Fix building with pytz and pandas requirements
- Some deterministic build support with PYTHONHASHSEED=0 and SOURCE_DATE_EPOCH
- Fix harmless warnings about missing dependencies
- Fix libbz2, libreadline and liblzma libraries being erroneously excluded
Build / C++
- Some macOS builds were erroneously not built with Cg shader support (#1119)
- Fix code signatures being missing from arm64 wheels on macOS (#1123)
- Windows builds now include missing DirectX 9 DLL (#1034)
- Windows installer no longer pops up message box in silent mode (#1088)
- Fix compatibility of Panda headers with C++17 and C++20 compilers
- Support reproducible builds when SOURCE_DATE_EPOCH is set
- Interrogate supports
__truediv__
and__floordiv__
special methods - makepanda now looks for linux-libs-arm64 thirdparty directory in aarch64 build
Miscellaneous
- Assorted memory leaks fixed
- Disable
vorbis-seek-lap
, which caused popping in ogg sounds (#1108) - Fix crash when playing video using older FFMpeg versions (#1085)
- Fix flattening/egg loader bug messing up line strip geometry (#1122)
- Fix egg lexer state not being cleaned up after error
- multify respects SOURCE_DATE_EPOCH (but -T0 should be preferred)
- Fix egg loader hanging when encountering unterminated quote or C-style comment
- VirtualFileSystem::read_file() is now implemented for HTTP mounts
- Fix regression causing crash in DIRECT tools
- Fix repeatedly clicking object in DIRECT tools cause explosion of scaling node
The latest Intel graphics driver v15.46.02.4729 for HD Graphics 500 / 600 comes with the following new features:
- OpenGL 4.5 support
- Vulkan 1.0.38 support
- Enabled additional OpenCL media extensions: cl_intel_device_side_avc_motion_estimation, cl_intel_media_block_io, cl_intel_planar_yuv (details: here)
- Enabled Programmable Sample Positions in Direct3D 12
- Added support for Computer Vision SDK and Deep Learning Deployment Toolkits (details: here)
- Windows 10 Creators Update features enabled (7th Gen Intel® Core Processors only)
You can download the Intel graphics driver v15.46.02.4729 from the following links:
Here is the partial report from GPU Caps Viewer for OpenGL, Vulkan and OpenCL:
OpenGL
Vulkan
OpenCL
Download Opengl For Windows 10 32 Bit
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